Secret Chemicals

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This is a list of the various secret chemicals in the game, Most of which are more fun, or deadly! If you believe something is wrong, or has changed, Feel free to edit it!


SECRET CHEMICAL RULES AND INFO

A secret chemical is a chemical whose recipe is secret. Secret means a specific thing on Goonstation, and it's different from the kind of secrecy associated with something like "secret underground bunker" or "effects of substance on corpses is secret". The recipes of secret chems are kept hidden to allow for the joy of discovery, and if you wish to reveal the recipe to someone, you must observe some key principles:

  1. The person must explicitly consent to being told the recipe. As with everything in life, silence is not consent.
  2. The reveal must take place in private. This is more nuanced than you think.
    • Your options in-game are very limited, because no means of communications is truly private. PDA messages can be snooped on, paper messages can be read by others, phones, whispering, and face-to-face conversation can be eavesdropped, and Ghosts can accidentally see all of these. Radio is definitely not private, and neither are silicon machine talk or similar. Revealing it in-game might as well not be worth it.
    • Adminhelp, prayer, and mentorhelp are not considered appropriate channels for requesting secret chem recipes.
    • Obviously, public Goonstation Discord and forums are definitely not private.
    • On the other hand, Discord DMs, forum private messages, and the Goonstation Discord #imspoiler channel are all considered acceptable ways to reveal secret chems recipes.

To be clear, saying the names of secret chems or explaining their effects is not violating secret content policy; those are not what makes them secret.

Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys their job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.

Difficulty ratings assume a fair amount of knowledge, something along the lines of knowing what at least half of the chems on this page do. It is possible to make them as a novice, but most of these chems' recipes were not designed around surface-level knowledge. If you're stuck, you can use your Spacebux to buy a clue scroll, which will give you a hint for one ingredient for one secret chemical. You're also allowed to ask others for hints.

The Chemicals

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
Ageinium (1)Nicotine + (1)Tea + (1)Acetone + (1)Chocolate + (1)Formaldehyde -> (3)Ageinium 0.42 No IF AGE < 140: 30% chance to increase age by one.

3% chance of mildly concerning messages about feeling older.

1.2% chance of screaming.
Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, c-saber swinging, and toy sword swiping in...interesting ways.

You might not expect it, but it affects chickens too. Specifically, it makes them age twice as fast if injected into them.
Anima (1)Strange Reagent + (1)Changeling Blood + (1)Ectoplasm + (1)Blood + (1)Liquid Dark Matter -> (1)Anima 0.55 No To be created, this must be mixed in the Biodome's Alchemy Circle, It must have 200 total hp around it, or it'll fail and eat your chemicals. Best to use monkeys.
Bombini (1)Bee + (1)Gunfire + (1)Martini + (1)Bee's Knees -> (?)Bombini ? No Bombini wouldn't bee drinking one of these. A couple shots will leave your ears ringing. A sweet and tasty drink when enjoyed in moderation. OVERDOSE (20) Fire 8 spikes, take 10 BRUTE damage, deplete 5u. OVERDOSE (40) Fire 16 spikes, take 20 BRUTE, deplete 10u. Multiple spikes can hit a single target and each spike deals 7 BRUTE damage with a chance to slightly bleed.
Booster Enzyme (1)Strange Reagent + (1)Diethylamine+ (1)Carbon + (1)Ethanol + (1)Hydrogen + (1)Sulfur + (1)Oxygen @ 374k -> (?)Booster Enzyme 0.55 No For each of the following reagents, creates 2 units of it, if there are less than 20 units of said reagent in your bloodstream:

Every time it duplicates a chemical, it leaves behind 1 unit of enzymatic leftovers.||||||

Essentially, keeps meth and certain medical chem levels at around 20 units within your bloodstream, at the cost of clogging your bloodstream with garbage. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that.

Useful for farming omnizine and other somewhat rare reagents, if you extract them from the bloodstream with a syringe or an IV bag. Could also help fuel a meth-powered rampage or a heal-chem-mix for the dying.

Be wary of the enzymatic leftovers; they might not harm you directly, but if you let them accumulate, you might hit the 330u reagent cap, and then you'll have very little space left for any other chemicals, e.g. more booster enzyme or chems to get rid of the enzymatic leftovers.