Biodome

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What is this place?

To put it simply, This place is an Adventure Zone, Which has lore, loot, and Threats. Unlike other Adventure Zones, This one is more of a "Pick your own adventure", as if has two different major paths, both with different puzzles and enemies.

Cool, Can I see it now?

Hold your horses, First before entering you'll want to prepare. Since Biodome isn't that dangerous (Depending on which path you pick), You won't have to prepare much. It's still always good to bring a medkit and a weapon, and Especially Flashlights or Glowsticks. But You'll Specifically Want a Toolbelt and Tools to open the locked doors, and to restore the power.

What to expect

When you First Teleport In, You'll be greeted with two different paths, Going right will bring you to The Caves which contains The Whip, Ancient Armor, and The Silver Key and going up will bring you to the Upper Part of Biodome, Which has the Graveyard Which Lead to the Crypt, and Syndicate Drone Factory Which has important loot for The Solarium.

The Actual Room
The Actual Room


Caves

Going to the right will bring you to the caves, you'll be put onto railing. and you'll have two options, You can go up and enter the larger section of the caves, or go down and be met with a wooden barricade, which leads to a small room that contains a crate, The crate contains some cannabis, space credits, and a lighter.

If you go up, you'll be met with a Gas storage, Go around it to the right and go further up to advance through the caves. You'll be met with two wooden barricades, and enter a circular room with four bats, all you have to do is go straight down. Going left to the opposite side of the lake will have a boomerang.

Once you leave the Bat room, you will go right and up, before going back down and entering a room with a Space bear and The Whip

It's recommended to bring at least one other person when fighting Space bears, As they can easily dispose of you without proper equipment, Proper equipment being weapons, such as lasers To the left of [[[Items_Of_Interest#Whip|The Whip]] you'll see two wooden barricades, break them to leave the room.

After Leaving The Bear Room, You'll go right and up and be met with another Space bear, and a boulder trap. Once touching the tile shown, a boulder will spawn which will damage you if it hits.

The Boulder Room (X Indicates the spot that activates the trap)

When going downwards, You'll be with a Space bear, a Skeleton with a note on it which has gibberish, and in the lower left part of this room contains a Runic Tablet which is used to move around the walls in the room to the right. These walls may random shift and move.

Once you manage to get to the very right of the cave, you'll go up and meet another wooden barricade, destroy it and you'll find yourself in a room with lava and two stalagmites, Use The Whip on the one above you to whip over. Once you go up you'll be put into a room with the Ancient Armor, and The Silver Key, Behind the table will be a wall door, you can tell it apart by right-clicking it and it'll say "Stranger wall" Instead of the typical "Strange wall".

Lower Caves

Containing Spiders, Ancient Things, More Spiders, and Nothing really useful.

There's multiple false walls and not much else here.

Lower Biodome

You'll need to unbolt the door then crowbar it to enter, it's recommended to bring Flashlights or Glowsticks. The entire area will be depowered and you'll need to bring batteries to re-power the APCS.

Heading left will bring you to a room with a safe, As well as two bolted doors leading to an elevator shaft to bring you to the upper level. You'll want to bring a battery and put it into the APC next to these doors to restore power to the elevator (and the rest of the room) Once you repower the room, call the elevator but do not stand on the elevator lift before it arrives or you'll get crushed.

If you go up, you can crowbar some depowered doors (Unless you powered the APC.) You'll be met in a kudzu filled room with wasps. Which contains an injector belt on the table above, and a safari set with a boomerang, Which is good for stunning.

Once you go up the elevator, You'll be met with two more bolted doors, It doesn't matter which you unbolt as they both lead to the same spot. Simply choose one and make your way to the dining room. Beware of the zombies lurking through-out the rest of The Biodome.

You have three choices from here, Going left will bring you to a security locker with Sechuds, a barrier, and some armor. You can go down to either the Research Directors Office which contains another Safe, or The Kitchen which contains a Zombie. You may also go up to explore the rest of The Biodome, Leading to the Graveyard and Crypt.

Graveyard

If you chose to go up, you'll be met with the Crew Quarters, Bathroom, and Medical. The crew quarters contains a zombie in the upper room on a bed, the medical room contains three zombies, and a wrestler zombie. There's a medical vendor here if you wish to heal.

If you continue up more, you'll be met with the graveyard. If you grab a shovel from the crypt on the lower right of the graveyard you can dig right below the grave on the top left of the graveyard and get a satellite transceiver, Using it will cause a satellite to crash and summon a portal, stay away while its landing.

Crypts

The Room With Scrolls, Agent Card Top Left

Once in the bottom right of the graveyard and going down the room with the ladder, You'll be confronted by a wooden door, use a screwdriver to attempt to lock pick it open, once successful, you'll be in the crypts. The crypt has multiple coffins that contain scrolls, used for the alchemy circle puzzle. It also contains Several useful items, like an Agent card for later in biodome, basketball which can be used for a Chaos Dunk, and a cheap Wario costume.


The Alchemy Puzzle

The puzzle is a requirement to make Anima, to start the puzzle, collect all the scrolls and hints from the coffins. If you do not know what any of the scrolls mean, read this Useful Guide.

If the hint says "X Stands above all else" That means to put that scroll on the top, if it says to put it where the sun rises, put it on the east. If it says put it where light fades, put it on the west, as that's where the sun sets.

Once you have everything In the correct spot, cut yourself in the middle of the circle, and then sprinkle the powder, if everything is correct it'll activate the circle.

Two things will happen, a philosophers stone will be created in the middle, and the boulder above will move.


Once you go past the boulder, you'll see a room with a coffin and a pit, In the coffin is an important Skeleton Key which requires The LDM Chemical, a Gravity Well Generator, or a Gravity well artifact. to pull over into the pit.

Drone Assembly Outpost

Upon entering, you'll need an agent card from The Crypts to actually open the doors, or you can get one as a traitor or spy thief.