Secret Chemicals

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This is a list of the various secret chemicals in the game, Most of which are more fun, or deadly! If you believe something is wrong, or has changed, Feel free to edit it!


SECRET CHEMICAL RULES AND INFO

A secret chemical is a chemical whose recipe is secret. Secret means a specific thing on Goonstation, and it's different from the kind of secrecy associated with something like "secret underground bunker" or "effects of substance on corpses is secret". The recipes of secret chems are kept hidden to allow for the joy of discovery, and if you wish to reveal the recipe to someone, you must observe some key principles:

  1. The person must explicitly consent to being told the recipe. As with everything in life, silence is not consent.
  2. The reveal must take place in private. This is more nuanced than you think.
    • Your options in-game are very limited, because no means of communications is truly private. PDA messages can be snooped on, paper messages can be read by others, phones, whispering, and face-to-face conversation can be eavesdropped, and Ghosts can accidentally see all of these. Radio is definitely not private, and neither are silicon machine talk or similar. Revealing it in-game might as well not be worth it.
    • Adminhelp, prayer, and mentorhelp are not considered appropriate channels for requesting secret chem recipes.
    • Obviously, public Goonstation Discord and forums are definitely not private.
    • On the other hand, Discord DMs, forum private messages, and the Goonstation Discord #imspoiler channel are all considered acceptable ways to reveal secret chems recipes.

To be clear, saying the names of secret chems or explaining their effects is not violating secret content policy; those are not what makes them secret.

Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys their job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page. If you're stuck, you can use your Spacebux to buy a Clue scroll, which will give you a hint for one ingredient for one secret chemical. You're also allowed to ask others for hints.

The Chemicals

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
Ageinium (1) Nicotine + (1) Tea + (1) Acetone + (1) Chocolate + (1) Formaldehyde -> (3) Ageinium 0.42 No IF AGE < 140: 30% chance to increase age by one.

3% chance of mildly concerning messages about feeling older.

1.2% chance of screaming.
Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, c-saber swinging, and toy sword swiping in...interesting ways.

You might not expect it, but it affects chickens too. Specifically, it makes them age twice as fast if injected into them.
Anima (1) Strange Reagent + (1) Changeling Blood + (1) Ectoplasm + (1) Blood + (1) Liquid Dark Matter -> (1) Anima 0.55 No To be created, this must be mixed in the Biodome's Alchemy Circle, It must have 200 total hp around it, or it'll fail and eat your chemicals. Best to use monkeys.
Bombini (1) Bee + (1) Gunfire + (1) Martini + (1) Bee's Knees -> (4) Bombini ? No Bombini wouldn't bee drinking one of these. A couple shots will leave your ears ringing. A sweet and tasty drink when enjoyed in moderation. OVERDOSE (20) Fire 8 spikes, take 10 BRUTE damage, deplete 5u. OVERDOSE (40) Fire 16 spikes, take 20 BRUTE, deplete 10u. Multiple spikes can hit a single target and each spike deals 7 BRUTE damage with a chance to slightly bleed.
Booster Enzyme (1) Strange Reagent + (1) Diethylamine + (1) Carbon + (1) Ethanol + (1) Hydrogen + (1) Sulfur + (1) Oxygen @ 374k -> (?) Booster Enzyme 0.55 No For each of the following reagents, creates 2 units of it, if there are less than 20 units of said reagent in your bloodstream:

Every time it duplicates a chemical, it leaves behind 1 unit of enzymatic leftovers.

Essentially, keeps meth and certain medical chem levels at around 20 units within your bloodstream, at the cost of clogging your bloodstream with garbage. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that.

Useful for farming omnizine and other somewhat rare reagents, if you extract them from the bloodstream with a syringe or an IV bag. Could also help fuel a meth-powered rampage or a heal-chem-mix for the dying.

Be wary of the enzymatic leftovers; they might not harm you directly, but if you let them accumulate, you might hit the 330u reagent cap, and then you'll have very little space left for any other chemicals, e.g. more booster enzyme or chems to get rid of the enzymatic leftovers.
Bubsium (2) Bee + (1) Cholesterol + (1) Pepperoni + (1) Bourbon -> (5) Bubsium 2.625 Yes When in your system, Your player sprite will grow, and you'll start to attract objects to you like a gravity artifact, As well as saying things like "I AM AN OCEAN OF MUSCLE". A very annoying chemical for anyone but you, Due to it's high dep rate, you'll want to use a starstone infusion.
Chlorine Azide (1) Ammonia + (1) Silver + (1) Nitrogen + (1) Oxygen + (1) Sodium + (1) Chlorine -> (?) Chlorine Azide N/A No Small explosion (4x4, low severity). Does not scale with volume. Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by stabilizing agent.
Crabby Party Secret Formula (1) Tetrahydrocannabinol + (1) Cannabidiol + (1) Salt + (1) Water @ 400k -> (?) Crabby Party Secret Formula N/A No Creates a Party Crab on synthesis. Can be made entirely in botany, using a hydroponics tray you can create a crab each time you harvest it. MAY share the same limit as life and fermid.
Crime (1) George Melonium + (1) Organic Superlubricant + (1) Methamphetamine + (1) Ethanol & Must be on Arrest -> (?) Crime ? No Allows you to remove things from people five times faster. Wow. Usually used in conjuction with Starstone Infusions. Cooking a burger with meat containing at least 5u of crime will produce a burgle. The burgle may steal from you if you try to eat it but will reward you with crime, meth and cateyes effects if you manage to take a bite.
Cyclopentanol (1) Acetic Acid + (1)Ether + (1)Barium + (1)Hydrogen + (1)Oxygen-> (?) Cyclopentanol ? No A big nothing burger, has no special effects other then being used as a precursor to some chemicals, Namely Kerosene.
Deepfried Dabs (1) Dabs + (1) The Very Manifestation of Fried Foods (Overfry a Food) -> (?) Deepfried Dabs ? No Forces you to dab. Wow. Syndicates, Captain, and People with Dabbing License, Then *Dab for the Dabs Chemical. Also a precursor.
Extreme Dabs (1) Dabs + (1) Deepfried Dabs + (1) Stabilizing Agent + (1) Crime + (1) Glowing Slurry + (1) Energy Drink -> (?) Extreme Dabs ? No The opposite of Pure Dabs, Whenever you dab, you will dab your arms off immediately.
Pure Dabs (1) Extreme Dabs + (1) Holy Water -> (?) Pure Dabs ? No Like the regular Deepfried Dabs, but without any of the side effects such as; the brain damage and loss of arms.
Deageinium (1) Sugar + (1) Epinephrine + (1) Apple Juice + (1) Chicken Soup + (1) Milk Powder -> (3) Deageinium

OR

(1) Ageinium + (1) Reversium -> (1) Deageinium
? No Causes humans and chickens alike to grow younger. Effectively the opposite of Ageinium.
Disguisium (1) Unstable Mutagen + (1) Stable Mutagen + (1) Changeling Blood + (1) Capulettium plus + (1) Space Cleaner -> (?) Disguisium ? No A complicated chemical. When made it will make the second most common reagent in a container look like the most common reagent. However, its effects will not be changed.
Diluted Transparium (1) Transparium + (2) Water -> (3) Diluted Transparium ? No Works like regular transparium, but just makes you a bit translucent instead of invisible.
Directed Nanites (1) Oil + (1) Synth Flesh + (1) Nanites + (1) Omnizine -> (?) Directed Nanites

OR

Obtain Nanites From Roburgers
? No You can get nanites from roburgers, and omnizine from the restricted medical locker in medbay.
Dragon's Breath (1) Ghost Chili Juice + (1) Pyrosium + (1) Phlogiston + (1) Bourbon + (1) Welding Fuel -> (?) Dragon's Breath 1 No Decays into 5 units of ethanol. 50% chance of 2 seconds of Stunned, 8% chances of various funny text messages. Severe effects scale with volume: [0.2% * volume] chance of +100 seconds of Burning if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed) INGEST - If already on fire: 20% chance of +30 seconds of Burning Neutralized by milk. You need hundreds units for the instadeath chance to be noticeable, but a sleepy pen's worth still has disastrous effects on the liver.

A reference to a similarly fiery drink from Hero's Quest, highlighted in this scene.
Denatured Enzyme (1) Booster Enzyme @ 424k -> (?) Denatured Enzyme ? No An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.
Double Robustium (75) Pyrosium + (5) Atropine + (5) George Melonium + (1) Oxygen + (5) Nicotine + (301)Black Powder -> (55) Double Robustium 5.235 No 5% chance to deal damage to 4 random organs, after 39 life cycles, you'll begin throwing up constantly and after the 69th cycle, you'll turn into a meat cube. Constant messages about being "The Best" or "Robust". The chemical will stay at 1u unless it's removed from your system through other means. Recommended to not synthenize on station. 105% Removes the 80% cap for stun resistance, and grants you 95% stun resistance, slowly "melts" your body but constantly heals you while keeping you alive, increases the chance for Disarm to knock items out of hands by 3x, and increases Disarm's chance to push someone over by 2x. The pinnacle of robustness. WARNING:MUST be made in a fuel tank or water cooler, AND have meth in your system, or it'll go boom.
Energy Drink (3) Cola + (1) Coffee + (1) Voltagen-> (5) Energy Drink ? No +3 Stamina Regeneration, adds 1.25 units of caffeine, increased movement speed, reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 15%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.

Upon depleting, removes caffeine and causes dizziness and slowed movement. Amount removed and duration of debuffs are based on how long the chem was in your system.

OVERDOSE (25) - Chance to add 2 units of caffeine based on how long the chem was in your system.
0.4% @ 10u Imagine coffee, but with a movement speed buff and a meaner crash and overdose. The OD adding caffeine might seem like a benefit, but remember, if you have 40 or more units of caffeine, you might get a heart attack.
Enriched MSG (1) MSG + (1) Holy Water + (1) Ecto Cooler + (1) Milk + (1) Salt + (1) Chicken Soup + (1) Sugar + (1) Cheese + (1) Space-Soybean Oil + (1) Pepperoni + (1) Beff + (1) Tomato Juice -> (?) Enriched MSG 0.4 No -3 BRUTE, -3 BURN, -1 TOX, -1 OXY. -1 LOSEBREATH.

OVERDOSE (25) - Drooling, missteps, and occasional stuns. Messages about craving tasty food.
INGEST - Huge rainbow message about the food tasting amazing. Always addicts A straightforward and very strong healing chem made slightly more complicated by the fact that even a single unit is enough to instantly addict. This can occur naturally in a few food items.
English Breakfast (1) Refried Beans + (1) Cryostylane + (1) Milk -> (3) English Breakfast 0.4 No 3% to decay into 1 to 10 units of beer. 3% to decay into 1 to 7u of gin. 2% chance to decay into 1 to 3u of gravy. 5% chance to decay into 3 to 13 units of tea, naturally.

1% chance to give you a Chavish accent for roughly half a minute.
Sometimes makes you chavvy and sometimes creates gravy, tea, gin, and beer, the quintessential foods of the Space English. Indirectly inspired by a silly image of the Hat Kid from A Hat in Time eating breakfast.
Feather Fluid (1) Strange Reagent + (1) Colorful Reagent + (1) Hootingum + (1) Mind Eraser + (1) Egg + (1) Chicken Soup + (1) Blood -> (?) Feather Fluid 5.3 No Infects host with Avian Flu. Once stage 4 is complete, turns the infected into a space bird. Spread your wings and... this is space, how would you fly?
Freeze (1) Gin + (1) Cryostylane + (1) Cryoxadone + (1) Menthol + (1) Ether -> (5) Freeze 1 No Decays into 4 units of ethanol, lowers body temperature by 20 Kelvin. 40% chance of 2 BURN damage, 20% chance for 3 seconds of Stunned, 15% chance of coughing, sneezing, and/or gasping, 10% chance of "chilling" messages.

[0.2% * volume] chance of freezing up into an ice statue, resulting in instant death and destroying the body.
Chocolate neutralizes Freeze, removing all traces of it in the body. Like Dragon's Breath, it's fun to put in a sleepy pen. Try combining the two!
Fermid (1) Booster Enzyme + (1) Aranesp + (1) Unstable Mutagen -> (3) Fermid N/A No Fermids are the nasty critters that plagued the (now removed) mining z-level, being stubbornly durable and injecting any human they see with harmful toxins; fortunately they cannot target cyborgs. The recipe used to be laughably easy, but after seeing the harm spontaneous fermid swarms could cause, it was wisely made more difficult and thrown into secrets section.

Note: PLEASE don't spam these as a non-antag. This is why the recipe was changed in the first place
Grog (1) Green Vomit + (1) Bloody Scary + (1) Pepperoni + (1) Rum + (1) Acetone + (1) Welding Fuel + (1) Space Lube + (1) Sulfuric Acid (1) Fluorosulfuric Acid + (1) Teporone + (1) Sugar -> (?) Grog

OR

Find in artifact beakers/watering cans.
0.4 No Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.

TOUCH
ON MOBS - 75% chance of disfiguring the victim's face and, if applying 5 or more units of grog, inflicting 25 BRUTE. Otherwise 25% of (volume / 2) BRUTE, with minium of 5 BRUTE.
ON ITEMS - 20% chance of melting the item.
Decays into 5.2 units of ethanol. 15% chance of +1 TOX.
Glowing Fliptonium (1) Anima + (1) Fliptonium + (1) Uranium + (1) Space Drugs -> (4) Glowing Fliptonium

OR

Rare, random find in artifact beakers/watering cans.
0.1 No Reduces duration of incoming Knocked-down, Stunned, & Unconscious debuffs by 60%, +4 Stamina Regeneration. Makes you jittery, reduces drowsiness by 12.

Makes you spin a random direction. Starts fast and becomes slower the longer it's in you.

OVERDOSE (15) - Same as Fliptonium
1% @ 5u Basically, Fliptonium but even more powerful. Don't go too crazy or you'll ruin your eyes.

Once upon a time (as in, before April 22nd, 2021), glowing fliptonium could spin flooringtoo. You can probably imagine how bizarre (and perhaps disorienting) this looked. When applied a mob or object, makes it spin a random direction and speed. No effects on turfs. Effects do not change with dose.
Hootagen (1) Changeling Blood + (1) Strange Reagent + (1) Hootingium + (1) Egg + (1) Sorium + (1) Stable Mutagen -> (?) Hootagen 0.33 No Force equips an owl suit and mask, which you'll be unable to remove without any help, Plays a loud hooting noise aswell. The same affect as the wonk gun, since the wonk gunk just shoots this chemical into you. Nothing special but good for removing jumpsuits or masks from people.
Hootagen (Unstable) (1) Changeling Blood + (1) Strange Reagent + (1) Hootingium + (1) Egg + (1) Sorium + (1) Stable Mutagen @ 318k -> (?) Hootagen 0.33 No 25% Chance to inject 25-50u Of Histmine, regardless of chemical amount
If 5u or less: Take random TOX and BRUTE Damage, 1 * ChemAmount

If 20u or less: 8% Chance to throw up, and a message about hooting all over the place, take random TOX and BRUTE Damage, 2 * ChemAmount

If 20u or more: 4% Chance to either "Start hooting violently" or "Feel as if your hooting is tearing your body apart". You will be knocked down for 15 seconds multiplied by the amount of Unstable Hootagen you have inside your body, become jittery, and a small chance to get owl gibbed.
Not much to be said about this chemical, it's a very strong killer, and good for turning people into owls. This one is a little harder to make because of the boiling temp of changeling blood being slightly above the temp requirement to make this chemical.
Initrobeedril (1) Initropidril + (1) Bee + (1) Honey + (1) Stable Mutagen -> (4) Initrobeedril 0.25 No +1 TOX, turns the victim yellow.

1st to 4th cycles: 33% chance of 2 seconds of Stunned.

5th to 15th cycles: 33% chance of 3 seconds of Stunned, 10% chance of +1 LOSEBREATH and +2 OXY

16th to 25th cycles: 33% chance of 4 seconds of Stunned, 10% chance of +1 LOSEBREATH and +2 OXY, (separate) 10% chance for extra +5 OXY, +1 LOSEBREATH, and 5 seconds of Knocked-down.

26th cycle: Turns victim's heart into a bee, which violently ejects itself, causing a lot of bleeding. Said bee is named "[victim's name]'s heart" and matches color of victim's blood. If victim had a cyberheart, the bee resembles a GuardBuddy, but bee-themed.
Terrifyingly powerful poison, that will quickly, and obviously, turn the victim's heart into a bee, causing cardiac abscondment and ending their life shortly after. Less RNG-dependent than initropidril, as it's virtually guaranteed to kill them once it hits the 26th cycle, unless they get a new heart quickly or they don't need it.
Initropidril (1) Triple Pissed + (1) Holy Water + (1) Methamphetamine + (1) Histamine + (1) Neurotoxin (1) Fluorosulphuric Acid + (1) Stabilizing Agent -> (?) Initropidril

OR

Get from poison bottles.
0.46 No +33 Stamina Regeneration. 33% chance of medium-duration stun OR up to +25 TOX. 10% of +10 OXY and +1 LOSEBREATH OR immediate cardiac arrest. RNG-based poison with a big stamina buff, can either kill you ridiculously fast or agonizingly slowly.
Juggernaut (1) Bo Jack Daniel's + (1) Morphine + (1) Stypic Powder + (1) Silver Sulfadiazine + Salicylic Acid -> (5) Juggernaut ? No A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system.

OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe.
The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
Kerosene (1) Cyclopentanol + (1) + (1) Acetone + (3) Oxygen + (1) Hydrogen + (1) Nickel + (1) Aluminium @ 874k -> (?) Kerosene 0.46 No Small to large fireball, scales with volume (up to 8x8). 5u Of Kerosene, If Above 673K Will QDel Anthing Made Of Steel , Useful for breaking into places. Rich mans Thermite.
Liquified Space Rubber (1) Radium + (2) Rubber (1) Organic Superlubricant + (1) Sorium + (1) George Melonium -> (10) Liquified Space Rubber 0.46 No When you come in contact with a mob, both you and the mob bounce off of each other. The bouncing itself will deal up to 7 BRUTE damage and stun both parties for 2 seconds. you can take damage if you collide into something, moreso if it's something like a glass table. Also known as flubber or LSR. People can be flung more than a screen length away by this chem, quite far. Being on Help intent does not prevent being bounced.
Lumen (1) Hydrogen + (1) Radium + (1) Luminol + (1) Glowing Slurry + (1) Helium -> (6) Lumen 0.46 No A liquid which creates lights attached to whatever it is splashed on. It even changes color depending on what else is in the beaker! No you can't smoke it or foam it. The strength of the light scales with the amount of Lumen used.


Marteeny (1) Martini + (1) Atrazine + (1) Liquid Dark Matter + (1) Ants + (1) Helium + (1) [ Energy Drink -> (1) Marteeny ? No Makes you a small, squeaky-voiced mini-person that can squeeze under doors. Watch out, though, you'll take double damage while shrunk! And do note it's an alcholic chemical, so bring Anti-hol! Great for sneaking into/out of places you don't have access to, or just being an overall smol bean.
Medusa (1) E.Coli + (1) Smoke Powder + (1) Carbon + (1) Toxin + (1) Capsaicin + (1) Chalk -> (6) Medusa 0.46 No Infects you with petrification, which has 5 total stages, at stage 3 you will get messages about "Your joints feel stiff". At stage 5, You will be knocked down constantly, with messages saying "You can barely move!" with a chance to randomly get petrified, This will instantly kill whoever is infected Great for sleepy pens, or if you want to create a mueseum.
Miasmosa (1) Miasma + (1) Mimosa + (1) Stabilizing Agent + (1) Bliss on the Beach + (1) Holy Water + (1) Mind Eraser -> (6) Miasmosa ? No Reverses the effects of rotting in dead bodies, or makes living people spew a cloud of miasma. The Unionized Trait Is Required, Cannot be in a beaker, Mixing container must be a garnished glass, Salted rim, Lemon wedge, Olive cocktail


Mimicillium (1) Transparium + (1) Glitter + (1) Port + (1) Cholesterol -> (4) Mimicillium 2.625 Yes When in the system, "Senator Badman" will spawn, playing an American anthem and you'll get the message "You feel a sense of dread and patriotism wash over you." and they will appear to kick you in the groin, stunning you for 4 seconds Death Badman acts almost identically to a Gibshark, except he only gibs your pride.
Mutini (1) Martini + (1) Mannitol + (1) Neurotoxin + (4) Unstable Mutagen + (1) Mutadone -> (5) Mutini 1.1 No Will randomly add and remove nearly every gene, minus the admin ones. Once the chemical leaves the system all genes will leave with it. As the name implies, It's a mutating version of a martini. Used as a precursor for other secret chemicals.
Stable Omega Hairgrownium (1) Hairgrownium + (1) Super Hairgrownium + (1) Stable Mutagen + (1) Space Drugs + (1) Radium -> (5) Stable Omega Hairgrownium 0.46 Yes Similar to Super Hairgrownium, but Stable Omega Hairgrownium will choose from special genetic or special barber hair cuts instead.


Unstable Omega Hairgrownium (1) Hairgrownium + (1) Super Hairgrownium + (1) Unstable Mutagen + (1) Space Drugs + (1) Radium -> (5) Unstable Omega Hairgrownium 0.46 Yes Similar to Super Hairgrownium, but Unstable Omega Hairgrownium will choose from ALL hair pools instead.
Rajaijah (1) Prions + (1) LSD + (1) Saxitoxin + (1) Methamphetamine + (1) Haloperidol + (1) Sulfonal + (1) Mercury + (1) Plasma -> (8) Rajaijah ? No +0.5 BRAIN, jitteriness, +100 Stamina Regeneration. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages Often simply abbreviated to "Raj" or "Raja". You may have fought against monkeys or even Syndicate NPCs randomly summoned by Telescience. Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the huge stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.
Reversium (1) Fliptonium + (1) Pure Hugs +(1) Unstable Mutagen +(1) Stable Mutagen -> (?) Reversium ? No Grants the 'reversed speech' mutation for 3 min, making you say everything backwards. TOUCH / INGEST - Same effect.

When poured on Insulated Gloves, makes them into Unsulated Gloves, removing their electrical protection.
Harmless though somewhat annoying fun. The duration can be extended by having excess reversium in your bloodstream.
Rotting (1) The Very Manifestation of Fried Foods (Overfry a Food) + (1) Compost + (1) Denatured Enzyme + (1) Something -> (?) Rotting ? Yes Infects the victim with tissue necrosis. Gradually turns you into a spooky skeleton, which makes you unclonable without a NecroScan II Cloner Upgrade Module. Good for keeping people you want to keep down, down.
Royal Initrobeedril (1) Initropidril + (1) Bee + (1) Royal Jelly + (1) Honey + (1) Stable Mutagen -> (5) Royal Initrobeedril 0.2 No +1 TOX, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 OXY. Gibs the victim on 26th cycle and leaves a queen bee behind. Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
Saxitoxin (1) Welding Fuel + (1) Acetone + (1) Atrazine + (1) Chlorine + (1) Oxygen + (1) Phosphorus + (1) Fluorine + (1) Hydrogen -> (8) Saxitoxin 1.05 Yes Nasty poison gas that's highly volatile when created. Due to the fact that it penetrates skin, a gas mask alone is not sufficient to protect against saxitoxin when made into chemsmoke. It features an unholy BRAIN-TOX-BURN triad on top of distinct jittering and stuns. An incredibly deadly chemical, Countered by Atropine as it'll deplete it.
Sea4 (1) Honey + (1) Black Powder + (1) Thermite + (1) Chlorine Trifluoride + (1) Sea Breeze -> (?) Sea4 ? No Precision blasting explosive. Explosion scales, similarly to black powder; small amounts create small explosions; higher amounts make larger ones that also create sea bees, how cute!
Sheltergrog (1) Water + (1) Rum + (1) Lime Juice -> (?) Sheltergrog 0.44 No While in your system, you turn into a frog person, you will croak when you scream and it will transform you back once it leaves your system. A much less potent version of Sheltestgrog, Instead of transforming you fully into a frog, this will make you a frog person, So you can grab items, wear stuff, just the fact you look a little green and croak! Technically has many recipes, as all you have to do is match the color of shelterfrog, but this one is easiest!
Sheltestgrog (6) Lime Juice + (4) Coconut Milk + (1) Tomato Juice + (7) Water + (5) Rum -> (?) Sheltestgrog 0.44 No While in your system, It will randomly infect you with the frog flu, The chances of it developing to another stage is RNG. When it reaches the final stage you will transform into a sentient frog critter and drop all your items, you won't be able to pick up anything in this state. The 5 Rum in the recipe must be added all at once at the very end for it to synthenize. Like Mewtini, It will turn you into a sentient animal, in this case it's a frog! Technically has many recipes, as all you have to do is match the color of shelterfrog, but this one is easiest!
Something (1) Sorium + (1) Liquid Dark Matter -> (?) Something ? No The result of mixing together two chemicals that are complete opposites. Used only as a precursor to make chemicals, like Rotting, or Stable Bose-Einstein Condensate
Stable Bose-Einstein Macro-Condensate (3) Liquid Spacetime + (7) Something + (13) Voltagen -> 0k (?) Stable Bose-Einstein Macro-Condensate ? No a Precursor for Quark-Gluon-Plasma, Also known internally as "Big Bang" and "Big Bang Precursor". One of the hardest secret chemicals.
Spiders (1) Ant + (1) Pure Love

OR

Eating Unstable Mutagen and Ants while dancing

OR

Rare, random find in artifact beakers/watering cans. -> (2) Spiders
0.4 No 50% chance of +1 BRUTE. 10% chance of +2 BRUTE OR +5 BRUTE and brief stun OR 10% of +4 BRUTE and barfing up some spiders 5+ UNITS: Creates a "spiders" decal when applied to floor tiles, similar to vomit piles. Has a flat chance to create a spider, can very rarely be aggressive if poured on an existing spider deal.

1+ UNITS AND TOUCH/INGEST - You get spiders all over you! You also take +2 BRUTE.
Spider friends! Sometimes they're a bit grumpy, though.
Strychnine (1) Acetic Acid + (1) Phenol + (1) Cyanide + (1) Fluorosulfuric Acid + (1) Iodine + (1) Nickel + (1) Aluminium -> (?) Strychnine 0.22 No Gives you +75 Max Stamina. On the 25th cycle stops boosting stamina and instead gives -50 Max Stamina and -2 Stamina Regeneration. On the 36th cycle begins to inflict Losebreath and OXY damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick. A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
Transparium (1) Carrot Juice + (1) Vodka Tonic + (1) Luminol + (1) Oculine + (1) Silicate -> (?) Transparium 0.46 No Does nothing until it exits your body, at which point you become invisible for a number of seconds equal to how long it was in you (to a maximum of 100). If it was in you for longer than 75 cycles, this also causes +10 BRAIN.

OVERDOSE (30) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, and fainting.
Transparium works by setting your sprite's alpha to 0, rather than removing you from the screen entirely like cloaking devices. This means that nobody can see you -- not even Cyborgs, the AI, or people with thermals! On the flip side, things like critters and Securitrons can still target you, since their targeting is controlled by the server and not by players who need to use their eyes.

You can interact with things, use items, etc. without breaking the invisibility, but the limited duration and long metabolizing time means you have to prepare and time your uses carefully. You can see the duration of time you have left as a status effect, so you won't have to guess at when it expires.

Ineffective when used in patches; it'll just cause you to flicker randomly while the patch is on you, so you can't use them to circumvent the depletion rate.
Triple Meth 50+ Units of Methamphetmine In a person, making small amounts of Triple Meth per life loop

OR

Find inside artifact beakers/watering cans

OR

Rarely shows up in Juicer 'Rillos
0.25 No Reduces duration of incoming Stunned, Knocked-down, and Unconscious debuffs by 98%. +1000 Stamina Regeneration. Removes sleepiness and any Disorient debuffs. Causes jitteriness, dizziness, and severe misstep. +1 BRAIN damage. 50% chance of shivering, rapid blinking, and twitching.

Removes 5 units of mannitol and 5 units of synaptizine.

OVERDOSE (20) - Effects scale with dose. Dropping items, messages about hands flipping and flailing. Severe misstep, jitteriness, up to 10 seconds of Knocked-down debuff, messages about inability to control legs
Always Addicts Hardcore stimulant that's basically meth on steroids. The stun resistance essentially blocks most stuns, and the insane stamina regeneration ensures you'll get right back up afterwards if you're rendered unconscious. However, the severe misstep chance means it'll hard to move in any specific direction, making escape difficult, and the brain damage can be a major issue.

None of these effects occur if you meth in you! In other words, you can't combine the two.
Triple Pissed (1) Bath Salts + (1) Capsaicin + (1) Beff -> (?) Triple Pissed

OR

Find in drugs from ??? pill bottles.
0.44 No Has a 10% chance to change your intent to Harm if it's not already that. If this happens, it also makes you twitch and quiver, with a 50% chance of also making you scream. Previously known by the less elegant name "triplepiss", referencing one of the joke responses former admin Popecrunch gave when asked about the recipe for initropidril. It also used to act like a reskin of the now removed urine reagent.
Voltagen (1) Uranium (1) Oil + (1) Liquid Dark Matter + (5) Plasma + (1) Stabilizing Agent -> (?) Voltagen 0.44 No Randomly targets nearby mobs with arc flashes when in the bloodstream (consuming every remaining unit) or instantly if mixed without stabilizing agent. Found in shock grenades and just as useful for crowd control. Arc flashes will stun and damage anyone who aren't wearing insulated gloves, so if you can nab a pair, popping a pill of this can give you a huge advantage when fighting another player.
Warp (1) Harm Glitter + (1) Methamphetamine + (1) Gin and Sonic + (1) Sorium + (1) Mercury -> (?) Warp ? No Once injected, it saves your location. When it's out of your system, you teleport back to the start point. Great insurance policy for running into dangerous areas.
Quark-Gluon-Plasma (1) Stable Bose-Einstein Macro-Condensate -> 7000k (?) Quark-Gluon-Plasma N/A Yes It will instantly put QGP into your mob as reagent, as well as afflicting you and everyone nearby with the enlightened status effect during the initial mixing, which teleports you and everyone else Including cyborgs around, spawning arc flashes damaging nearby people until it ends, usually ending in your death. Do not mix this near other people if you are not an antagonist. QGP is the crowning jewel in any aspiring chemist's journey, it will kill you and takes a while to make but it can be very fun to show off with Quark-Gluon-Plasma, Or also known as "QGP". When created, It will instantly remove itself from the container, Zap everything around the original mixture point with arcs flashes, and apply the Enlightened status effect every life loop, Teleporting you and every living mob in a certain radius (About 4 Tiles) around the Z-Level rapidly until the chemical runs out, usually leading to death. The end point for all chemical nerds.