Void

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How do I access it?

Like most other A-Zones, the Void can't be entered from Tele-Science normally. Unlike other A-Zones it does not have coordinates, instead you need to use the toggle portal button on valid coordinates, each time rolling a 5% chance to open a Void portal next to the telepad. You may also enter the Void by running into the fully powered Hemera laser while wearing the obsidian crown, A wall from the Bio-dome alchemy routes cavern area, or the light grenade.


What does it have?

The Void contains several things of interest, starting with the enemies, the Void has several shambling scientist that when killed, become transposed particle fields, several martians, and a robot that shoots at you. For items, it has goggles that lets you see pesky ghosts, and a gun to shoot said ghosts for their hair. A relic that when held spawns angry ghost that burst lights like a certain traitor item, and a chair that can be used to mind-swap into certain creatures.


Into The Void

Before you learn how to traverse the void, it's important to know how to enter it, There are a few ways but the most common way is from Tele-sci. When teleporting to an invalid coordinate, there is a chance a portal to the void will open up, it will always spawn in the top left from the tele-pad. Preparing for the void isn't that hard, all that's recommended is some heals and lights, Although you can easily do without either! You begin at the very bottom right, being greeted with a long hall-way straight ahead, which will lead you to the rest of the adventure zone.

If you choose to go to the right at the beginning, you will see the Void Door, which contains all kinds of money, and the brass gauntlent

If you head upwards, you will be met with a hall way, with the Prototype RCD in the room on the top left The Prototype RCD has two modes: Floors & Walls, and Deconstruct Floors & Walls is very simple, It will create floors and walls in a 3x3 area of where you're standing. Deconstruct mode will instantly gib you and anyone in a 1 tile radius of where you clicked, slowly destroying the area into an 11x11 cube. After which, The Broken RCD will be left unusable.

If you continue upwards from the RCD, you will see the Ectoplasmoleic Imager, which lets you see Ghosts, even wraiths! The Ectoplasmic Destabilizer will let you shoot ghosts and take their hair, leaving Ectoplasma behind where they were shot

Continuing further straight will lead you to a room with an empty Russian revolver and Fake Golden Captain Card. Heading left and down will lead you to a martian base, you must continue further down past the martians to be met with the void once more, with a room with the Strange relic and a Gun bot, bring barriers!

After exiting the room, you will see the exit teleporter, if you go south you'll find the iron key, or going to the left will show the Mind Swap Chair

The Void Door

Unlocking The Void Door

Opening the door requires 11 total keys, being from this list: Silver key, Skeleton Key, Literal Skeleton Key, Cold Steel Key, Hot Iron Key, Virtual Key, Golden Key, Iron Key, Iridium Key, Lunar Key

Map Of The Void