Emag List

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The Emag, Also known as The Electromagnetic Card, Image shown here In a wider sense will: "Hack" Objects, turning some robots rogue, unlock safety features, unlock doors or lockers as long as they arent welded shut, or just niche interactions, This page will cover as much as possible.

Emaggable Stuff

Icon Name Info
Doors The effects of the emag on the door will change depending on if the door is bolted and or welded shut, If it's bolted shut, it will stay bolted once emagged and have lowered HP, the only way to open this door is to break it down or RCD it. If it is not bolted or welded, It'll simply open and stay open till replaced. If emagged while welded shut, it'll make a loud whirring and grinding noise, as well as dealing damage to the door.
Lockers When Emagged, It will force the locks on the locker to turn off, allowing anyone to open the locker.
Crates When Emagged, It will force the locks on the crate to turn off, allowing anyone to open the crate, most notably the armory crates or cargo ordered security gear.
Vending Machines When Emagged, It will short out the product locks on the vending machine, allowing anyone to dispense any item regardless of the access requirement, Does not make items free however.
Cyborgs When Emagged, It will disconnect the cyborgs from the law rack, giving them no laws, they will be free to grief, kill the person that emagged them, or just relax. This does not work on the AI shells or core.
Clean Bots When Emagged, It will fill the clean bot with Lube and Phlogiston Dust, Much like the random spawn/player controlled variant.
Fire Bots When Emagged, It will target people and spray foam at them, fire foam which can be set on fire, or spray foam that can knock them back, dropping any items they were holding, Much like the random spawn/player controlled variant.
Amusing Duck When Emagged, It will begin to constantly make it's "Amusing" noise and follow people, People will often create dozens of these then emag them to create loud noises.