Alter: Difference between revisions

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| <center>[[Image:RevolutionaryFlashNew.png]]</center>
| <center>[[Image:RevolutionaryFlashNew.png]]</center>
| 101-400
| 101-400
| A flash specialized for conversion at the cost of stun ability. Acts like a [[Security Objects#Flash|standard flash]] (namely that you can convert people with it), but with a couple of modifications:
|An odd looking skull used in rituals to increase the amount of corruption.  
*It never burns out, but the stun lasts only around six seconds--half the regular duration. This isn't too crippling, for you can still flash them again right away for a longer stun.
*Its AOE area flash is weaker and also has 3x3 area of effect instead of a 5x5, i.e. it only affects those directly adjacent to you. It still has some use for people in close range or people constantly darting in and out of it, but you can't exactly walk into a room, spam the area flash to slow everyone down, and then quickly convert them all.
*It can't stun people who can't be converted at all, that is, Heads of Staff, the [[Detective]], [[Security Officer]]s, the [[AI]], and [[Cyborg]]s
*It can also, with a delay, convert those with [[Implants#Counter-Revolutionary|counter-revolutionary implants]], which normally prevents conversion by regular flashes--[[#We Defy Their Guns and Shields: Countering the Counter-Revolution|more on that later]].  


|- id="Spacebux"
|- id="Spacebux"

Revision as of 03:27, 5 October 2024

Please note!

Most of this is obviously WIP but, please do not abuse or powergame rituals, its unfun for others, and will be unfun for you when it gets nerfed.

Preperation

Firstly, you'll need to locate an ATM and grab spacebux to give to the ritual alter located in chapel, here is a list of all offerings

Name Icon Cost Description
Odd skull
File:RevolutionaryFlashNew.png
101-400 An odd looking skull used in rituals to increase the amount of corruption.
Spacebux
File:FlashbangV3.png
2 Mass, relatively untraceable conversion. Acts like an ordinary flashbang and looks just like one, but it converts everyone within 6 tiles of where it detonated into a revolutionary and destroys any counter-revolutionary implants implanted in people, though it does not convert the implanted, with the same 6 tile radius. Like a regular flashbang's effects, it can by blocked by both having eye protection such as by being blind or by wearing some form of eye protection (e.g. a welding helmet, shades, etc.) AND having some manner of not hearing it - such as by being deaf or by wearing earmuffs.

As a grenade, it's harder to trace back to you than a flash, because you can convert people without big icons, tell-tale sound cues, or bold red messages describing what you're doing. Other people can also use this, for example a regular revolutionary...or a hapless crew member thinking it's a plain flashbang.

Revolutionary Sign
File:RevolutionarySign.png
4 When held in-hand, grants you and any fellow revs within 5 tiles of you +20 Max HP, +15 Max Stamina, and +3 Stamina Regeneration. You must hold it out for the buffs to be applied, and its too big to fit in backpacks/satchels.

It's also just a stick, so it does only 3 BRUTE, but it's the revolution's stick, so the damage goes up the more Revolutionaries there are within 5 tiles of you. 1 Rev makes it do 5 BRUTE, 2 Revs 10 BRUTE, etc. to a maximum of 5 Revs for 25 BRUTE. You count for this total, so charging in with even just a single buddy means you'll do 10 damage. The Rev-based damage also means it's useless in the hands of those who oppose the revolution (i.e. are not revs)
Sacrificial Dagger
File:DaggerV2.png
2 A throwing knife, basically. Throw it at someone, and it'll knock them to the floor for a good while and cause bleeding. Stab someone with it, and they bleed out a fair bit. Useful for targets that are protected from flashes and the like.
Flash
File:FlashNew.png
1 As previously mentioned, when a Head Rev (and only a Head Rev), such as you, uses this on someone who isn't a Security Officer, Detective, or one of the Heads of Staff and isn't wearing Eye Disorient protection, such as sunglasses, they become a Revolutionary. Otherwise, acts like a normal flash, see link for more details. Can be worth it if it's hard to get a flash by any other means.
EMP Grenades
File:EMPGrenadePouch.png File:EMPGrenadeV2-32x32.png
1 A pouch of five grenades that, when detonated, temporarily disable/sabotage certain electronics and drain power from cells, among many other things. Use these while fighting a Security Officer to depower their stun batons and tasers and fuck with their SecHUD glasses, or detonate one before fighting a target to disable their headset and keep them from screaming over the radio.
Clown Car
File:ClownCar.png
5 For Clown Head Revs only. Get your Rev friends in, ram into one of the Heads, then get you and your friends out and commence a beatdown! Take a Head in, take them for a trip to Debris Field! Just be sure no to collide into anything. More details in its respective Syndicate Items entry.
Syndicate Cleaner Grandes
File:GrenadeBox2.png File:CleanerGrenadeV3.png
2 For Janitor Head Revs only. Clean the station/ship of tyranny with grenades that melt items and faces with fluorosulfuric acid and make floors extra slippery with harmlube. More details in its respective Syndicate Items entry.
Overcharged Vacuum Cleaner
File:OverchargedVacuumCleaner-32x32.png
5 For Janitor Head Revs only. Suck the weapons from the Tyrants grasp or save a friend from a tough situation. More details in its respective Syndicate Items entry