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| =='''Please note!'''==
| | #REDIRECT [[Rituals]] |
| Most of this is obviously WIP but, please do not abuse or powergame rituals, its unfun for others, and will be unfun for '''you''' when it gets nerfed.
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| == Preperation ==
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| Firstly, you'll need to locate an ATM and grab spacebux to give to the ritual alter located in chapel, here is a list of all offerings
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| {|class="wikitable sortable"
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| ! Name
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| ! class="unsortable" | Icon
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| ! data-sort-type=number| Cost
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| ! class="unsortable" | Description
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| |- id="Revolutionary Flash"
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| ! Revolutionary Flash
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| | <center>[[Image:RevolutionaryFlashNew.png]]</center>
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| | 5
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| | A flash specialized for conversion at the cost of stun ability. Acts like a [[Security Objects#Flash|standard flash]] (namely that you can convert people with it), but with a couple of modifications:
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| *It never burns out, but the stun lasts only around six seconds--half the regular duration. This isn't too crippling, for you can still flash them again right away for a longer stun.
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| *Its AOE area flash is weaker and also has 3x3 area of effect instead of a 5x5, i.e. it only affects those directly adjacent to you. It still has some use for people in close range or people constantly darting in and out of it, but you can't exactly walk into a room, spam the area flash to slow everyone down, and then quickly convert them all.
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| *It can't stun people who can't be converted at all, that is, Heads of Staff, the [[Detective]], [[Security Officer]]s, the [[AI]], and [[Cyborg]]s
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| *It can also, with a delay, convert those with [[Implants#Counter-Revolutionary|counter-revolutionary implants]], which normally prevents conversion by regular flashes--[[#We Defy Their Guns and Shields: Countering the Counter-Revolution|more on that later]].
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